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Agent O (2006)

A pervasive learning game for junior high school students, based on the Environmental Detective game from the MIT Teacher Education program.

Key learning ideas are to integrate the game storyline in the physical world and to place the game in a larger pedagogical context of debriefing and reflection. The game was subsequently developed in a second version with a custom Flash platform to replace the inherited MIT platform.

More info about Agent O and related work at Awnic’s home page.

Malmö University credits: Christopher Fergusson, Daniel Karlsson, Elisabet Nilsson, Festim Zuta