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City Symphony Malmö (2009)

For two months, pro-am film makers from all over Malmö took part in the collecting of documentary video footage. Footage was uploaded by the participants to the City Symphony Portal and was disseminated for remixing by the means of P2P-technology, using The Pirate Bay as torrent distributor. The footage was manipulated in real-time and had musicians perform live-music on the 5th of May, 2009, at Doc Lounge, Inkonst, Malmö and it was broadcast live using the live-streaming service Bambuser. In all, 40 members signed up on the City Symphony Portal and about half of them contributed with video footage. A total of about 60 videos were uploaded.

Also read Björgvinsson and Høg Hansen’s article in Journal of Media Practice, City Symphony Malmö: the spatial politics of non-institutional memory.

Jalla upp på scen (2009)

Jalla upp på scen (JUPS) is an annual talent show, hosted by the grassroots organization RGRA. The main objective of JUPS is to facilitate meetings between young people (aged 13-20) from every part of Malmö. The notion is that such meetings will help build a common understanding and reduce prejudice.

In 2009, the Malmö Collaborative Cross-Media project was involved in the event. We have been trying to find anwers to, for instance, how a hip hop community can engage more regularly in street journalism across multiple media channels, how important a central media platform is and what effects such media production will have on the visibility of the organization.

Avatopia (2001-03)

Researchers and designers from Malmö University, Interactive Institute and Animationens Hus (Eksjö) worked with Swedish Television (national public-service broadcaster) around the topic of young teenagers who want to change society.

The work focused on creating a participatory design process, where some 30 teenagers from southern Sweden took part in creating a crossmedia platform for communicating, socializing and planning societal interventions.

Malmö Festival Interventions (2008)

Malmöfestivalen is a one-week street festival held every year in mid-August in Malmö. In 2008, Inkonst worked with researchers and designers at Malmö University and with TAT to create a multi-perspective view of the festival by facilitating and collecting video blogs.

Six “reporters” were chosen and equipped with cellphone video broadcast technology, and their impressions and interpretations from the festival were collected as Youtube playlists.

Musikhjälpen (2008)

Musikhjälpen is a public service format originating in the Netherlands and aiming at raising funds for refugees shortly before Christmas by offering the audience the opportunity to pay for a song request. The first Musikhjälpen in Sweden was held in December 2008 as a collaboration between Sveriges Radio, Sveriges Television and Radiohjälpen. Radio hosts spent a week in a glass cage in central Malmö, taking requests from passers-by and through web and SMS call-in. The event was broadcast live in radio and television.

There was a whole range of side events in connection with Musikhjälpen, and Malmö University researchers and designers among other things convened experiments in street journalism in collaboration with Good World.

KLIV (2000-02)

Sharing and developing practical knowing is a challenge in any organization, and intensive care units in hospitals are no exceptions in this regard.

Malmö University researchers initiated and facilitated a participatory design process around this challenge together with intensive care staff at Malmö University Hospital. The final solution was based on locally produced instruction videos to be viewed on PDAs in the immediate context of the work at hand.

Participatory Game Design (2006)

Why do people engage in social activities around games? Can gamers and gaming communities be seen as resources in game design and innovation? What would such design processes be like, and how could we create platforms for collaboration between gamers and developers?

Work in the area was initiated through a study of a gamer subculture focusing on modding popular games by means of various hardware interventions. Examples include a custom-built Jeopardy game for large groups, and dance-mats replacing the hand controls of Mario Ware.