Nonlinear News Production and Consumption: A Collaborative Approach

Open Access: http://muep.mah.se/handle/2043/9503

Lindstedt, Inger; Löwgren, Jonas; Reimer, Bo and Topgaard, Richard (2009). Nonlinear News Production and Consumption: A Collaborative Approach, ACM Computers in Entertainment 7(3).

ABSTRACT – People depend on news to make sense of happenings in the world, but current digital news products do not live up to their potential in this regard. Interactivity in relation to news is often seen as a way to give the consumer control over when to consume something and on which platform. Less attention has been placed on what should be consumed and how.

Media Places – Digital Flows in Urban Modernity

Open Access: PDF

Linde, Per, and Jörn Messeter. 2010. Media Places – Digital Flows in Urban Modernity. Culture of Ubiquitous Information, research seminar Interweaving Technologies, Copenhagen, October 2010.

INTRODUCTION – Even if we have seen an increasing interest in development of location-based services, traditionally research within mobile ICT has been dominated by a focus on global nets of information and media channels. We believe it is necessary to go beyond the anywhere-anytime ideal of mobile and digital media, in order to produce new knowledge on practices of mediated communication in public and semi-public spaces and on ways to transform it through place-specific media services. This is what we are trying to do in the Media Places project.

Participation in Design Things

Open Access: http://muep.mah.se/handle/2043/7196

Ehn, Pelle. (2008). Participation in design things. Proceedings of Participatory Design Conference (PDC), Bloomington, Indiana, USA, 2008.

ABSTRACT – This paper discusses the design of things. This is done in an attempt to conceptually explore some of the political and practical challenges to participatory design today. Which things, and which participants? The perspective is strategic and conceptual. Two approaches are in focus, participatory design (designing for use before use) and meta-design (designing for design after design). With this framing the challenge for professional design to participate in public controversial things is considered.

Toward an articulation of interaction aesthetics

[PUBLICATION] Aesthetics in interaction design are too often equated with static appearance, i.e., how the screens and devices look. This article is an attempt to develop concepts more appropriate for talking about how the interaction feels over time. I use interaction criticism as a “method” to formulate pliability, rhythm, dramaturgical structure and fluency as four aesthetic interaction qualities.