Prototyping and infrastructuring in design for social innovation

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Item record on MUEP:

Emilson, Anders, Per-Anders Hillgren, and Anna Seravalli. 2011. Prototyping and Infrastructuring in design for social innovation. Co-Design Vol. 7, Nos. 3–4, September–December 2011, 169–183.

ABSTRACT – During the past five years design has been recognised as a powerful innovation driver. Design methods and tools have also been applied in new fields. One of them is social innovation, which is aimed at developing new ideas and solutions in response to social needs. While different initiatives have demonstrated how design can be a powerful approach in social innovation, especially when it comes to systemic thinking, prototyping and visualising, some concerns have been raised regarding the limitations of applying design in this field.

Design Things: Drawing Things Together and Making Things Public

[PUBLICATION] This article discusses how design research community takes the challenge of “drawing things together” seriously, and that we in our pragmatic and designerly way try to put science and technology studies at work. It is based on a talk Pelle Ehn gave at the EASST010 conference in Trente, Italy, 2010.

Democratizing production: challenges in co-designing enabling platforms for social innovation

Open Access:

Seravalli, Anna. (2011). “Democratizing production: challenges in co-designing enabling platforms for social innovation”, The Tao of Sustainability, International Conference on Sustainable Design Strategies in a Globalization Context, Bejing China 27-29 October 2011.

ABSTRACT – In the social innovation field it has been recognized the need for infrastructures to support the flourishing of social innovation: intermediaries that should facilitate the connections between diverse stakeholders and resources. Design research has contributed to the idea of intermediaries by developing the concept of enabling platforms. These are situated systems of human and non-human actors, which should support bottom-up initiatives and cross-sector networks by responding to the meta-technological demands of social innovation activities.

Intuitive Improvisation: A Phenomenological Method for Dance Experimentation with Mobile Digital Media

[PUBLICATION] This paper is located at the juncture of philosophical and artistic research, offering the second in a series of phenomenologically informed methods relevant to the design and creative use of mobile digital devices called the Intuitive Improvisation method. It is also part of a larger philosophical and artistic project in Social Choreographies which contributes to the ever developing field of social aesthetics by providing a perspective uniquely coloured by dance and phenomenology.

Dealing with Dilemmas: Participatory Approaches in Design for Social Innovation

Open Access:

Emilson, Anders; Hillgren, Per-Anders; Seravalli, Anna. (2011): “Dealing with Dilemmas: Participatory Approaches in Design for Social Innovation”, Swedish Design Research Journal no 1, 2011:23-29.

ABSTRACT – In recent years, design for social innovation has emerged as a new research field. Design has been acknowledged by public agencies and NGOs as one of the tools to tackle the complexity of social issues. However, critical voices have also been raised about the limits and gaps of design applied in this field, emphasizing the need for connections with other disciplines involved in social innovation.

Designing for Collaborative Crossmedia Creation

[PUBLICATION] The phenomenon and structures of collaborative crossmedia creation are arguably growing in importance, both as meaningful social practices engaging millions of people and as topics that deserve analytical treatment because they can teach us things about the new media in society.

Interaction Criticism: Three Readings of an Interaction Design, and What They Get Us

Open Access:

Bardzell, Jeffrey; Bolter, Jay; Löwgren, Jonas. (2010): “Interaction Criticism: Three Readings of an Interaction Design, and What They Get Us”, Interactions xvii(2):32-37.

EXCERPT – Criticism is an integral part of the ongoing knowledge construction that is embraced in the more mature design disciplines — architecture, industrial design — and in the arts. Critics interpret, contextualize, interrelate, abstract, and question the artifacts of design to clarify opportunities for designs to improve everyday life and to explore the ways in which designs deliver on this promise.

Participatory Design and ‘Democratizing Innovation’

[PUBLICATION] Participatory design has become increasingly engaged in public spheres and everyday life and is no longer solely concerned with the workplace. This is not only a shift from work oriented productive activities to leisure and pleasurable engagements, but also