Mobile Haptic Technology Development Through Artistic Exploration

[PUBLICATION] This HAID 2012 paper investigates how artistic explorations can be useful for the development of mobile haptic technology. It presents an alternative framework of design for wearable haptics that contributes to the building of haptic communities outside specialized research contexts. By Cuartielles et al.

Phantom Physicalizations: Machines that make dreams physical

VINCENT OLISLAGERS just graduated from the Interaction Design Masters Programme at K3, Malmö University. His thesis Phantom Physicalizations, Reinterpreting Dreams Through Physical Representation investigates how dreams can inspire waking life and design and explores how we can value them in new ways using digital tools through two prototypes that make dreams physical.

Playspot: Playgrounds Linking Cities Together

This playground in Odense is an interactive dreamspace. It is linked to similar places in Esbjerg and Vejle, and you create patterns of light and sound together with children and adults in the other cities. Playspot is designed to be a dynamic and explorative play area across the three cities. Medea’s Mads Hobye is one of the developers.

Mediated Body: Designing for embodied experience

View the full video article.

Høbye, M. (2012). Mediated Body: Designing for embodied experience. ACM Computers in Entertainment Video Article,, accessed May 7, 2012.

ABOUT – This video article, published in the Video Journal section of ACM’s Computers in Entertainment (read more about the Video Journal), discusses the experiential qualities of the Mediated Body concept developed by PhD student Mads Høbye.

Building knowledge around collaborative media design: an interview with Jonas Löwgren

The academic journal Designs for Learning recently published an interview with Medea’s Jonas Löwgren. In the article they discuss the emerging field of collaborative media, the highly cited book Thoughtful Interaction Design and concepts such as experiential qualities, pliability and interactive visualizations. It’s a good read for anyone interested in the challenges lying ahead for interaction design as a discipline.

Read the full interview in Designs for Learning (pdf).