Sinews of Ubiquity: A Corporeal Ethics for Ubiquitous Computing

[PUBLICATION] This book chapter on ubiquitous computing is written from the perspectives of performance and phenomenology – in particular, the dance and choreographic practices that shape the creation of responsive systems from large public art installations to intimate devices worn under clothes and on skin. By Susan Kozel.

Design Things and Design Thinking: Contemporary Participatory Design Challenges

[PUBLICATION] In this paper, the authors argue that a fundamental challenge for designers and the design community is to move from designing “things” (objects) to designing Things (socio-material assemblies). By Björgvinsson, Ehn and Hillgren, published in Design Issues.

AffeXity: Performing Affect with Augmented Reality

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Kozel, Susan. (2012). AffeXity: Performing Affect with Augmented Reality. The Fibreculture Journal, issue 21, exploring affective interactions.

EXCERPT – AffeXity [is a] project [that] opens implications for interaction design: designing affectively and designing for affect are two different things. […] At the heart of AffeXity is the convergence between performance and mobile technologies. In particular, the project uses the augmented reality browser Argon. This runs on smart phones and permits images, audio and video to be anchored in real world locations using geospatial coordinates or QR codes. The media float in the device’s display over the live feed from its camera. Appropriately for an augmented reality project, AffeXity is designed to have several layers, or modes, of interaction. In its simplest interactive mode, it is a locative media project with short movement improvisations videoed and geospatially tagged at various sites in Malmö, Sweden.

Open talk on Virtual spaces through artistic exploration

Prof. Ståle Stenslie is a Norwegian artist, researcher and curator. Through his artistic work he is considered a pioneer in the field of electronics art. Stenslie uses technology and interface design as a framework for exploring the intersection between art, media and network research. His talk is entitled Virtual spaces beyond visual perception, haptic interaction and technology development through artistic exploration.

Date/time: October 12, at 10-12.

Location: Medea (map)

PhD Seminar: Prototyping Towards Opening Production

This 50-percent-seminar represents a half-way milestone in Anna Seravalli’s PhD at Medea, Malmö University. On October 10, Seravalli will give a picture of what her research has resulted in until now, but she will also give insights about how to continue her research. Seravalli’s central theme is prototyping towards opening production, a theme that represents a frame that is built on and keeps together the experiments developed and carried out within Living Labs Fabriken and The Neighbourhood.

Date/time: October 10, at 10-13.

Opponent: Oksana Mont, Lund University

Location: Medea (map)