Matryoshka dolls and boundary infrastructuring: navigating among innovation policies and practices

Matryoshka Doll Copyright Flickr user Nicola since 1972 CC:BY

In several present discourses and practices that are involved in innovation and development projects, it seems like there is a strong emphasis on management and planning with agreements and clear goals as the crucial components. In this paper we propose another approach that more acknowledge the complexity and messiness of innovation. We will discuss how we, through Malmö Living Labs, have navigated across an ecology of ongoing projects and innovation policies that we try to merge into something coherent and meaningful in multiple ways.

Questions of Commons and Inclusion – conference report

A commons represents a model of social ownership and management. It is a way of owning and managing resources that is neither public nor private, but rather is based on the direct involvement of people in owning and managing a specific resource. Medea’s PhD candidate Anna Seravalli reports from the Economics and the Commons conference in Berlin.

The Computer is a Medium, Not a Tool: Collaborative Media Challenging Interaction Design

Collaborative media entail an emerging set of digitally mediated practices, characterized by collaborative communicative action within organically developing, cross-medial infrastructures. We argue that computers are increasingly turning from tools into (collaborative) media in everyday use, and that this shift poses a significant challenge to the discipline of interaction design. Particularly prominent aspects of the challenge include the way design processes are conceptualized and structured, and the way in which communicative perspectives take precedence over instrumental ones.

Prototyping for opening production: from designing for to designing in the making together

Open Access: PDF

Seravalli, Anna. 2013. Prototyping for opening production: from designing for to designing in the making together. Presented at Crafting the Future, 10th European Academy of Design Conference, April 17-19, 2013, Gothenburg, Sweden.

ABSTRACT – Open and collaborative processes are assuming a growing role in the generation of goods and services. There is an increasing number of examples where production processes are opened, relationships between producers and final users become blurred and where making together represents a central strategy in generating value.

Design is increasingly involved in supporting opening production, both in terms of developing technical infrastructures and in facilitating and nourishing processes of making together trying to understand how design can boost collaboration and openness in diverse fields.

Design Things and Design Thinking: Contemporary Participatory Design Challenges

[PUBLICATION] In this paper, the authors argue that a fundamental challenge for designers and the design community is to move from designing “things” (objects) to designing Things (socio-material assemblies). By Björgvinsson, Ehn and Hillgren, published in Design Issues.

Agonistic participatory design: working with marginalised social movements

This article is currently not available for open access. If you’re behind the subscription firewalls of academe, download it here.

Item record on MUEP: http://muep.mah.se/handle/2043/14331

Björgvinsson, E; Ehn, P & Hillgren, P-A. (2012). Agonistic participatory design: working with marginalised social movements. CoDesign: International Journal of CoCreation in Design and the Arts, 8:2-3, 127-144.

ABSTRACT – Participatory design (PD) has become increasingly engaged in public spheres and everyday life and is no longer solely concerned with the workplace. This is not only a shift from work-oriented productive activities to leisure and pleasurable engagements, but also a new milieu for production and ‘innovation’. What ‘democratic innovation’ entails is often currently defined by management and innovation research, which claims that innovation has been democratised through easy access to production tools and lead-users as the new experts driving innovation.

Prototyping and infrastructuring in design for social innovation

Open Access: PDF

This is a pre-print version. Do not cite without permission from the authors. More details below.

Item record on MUEP: http://hdl.handle.net/2043/13516

Emilson, Anders, Per-Anders Hillgren, and Anna Seravalli. 2011. Prototyping and Infrastructuring in design for social innovation. Co-Design Vol. 7, Nos. 3–4, September–December 2011, 169–183.

ABSTRACT – During the past five years design has been recognised as a powerful innovation driver. Design methods and tools have also been applied in new fields. One of them is social innovation, which is aimed at developing new ideas and solutions in response to social needs. While different initiatives have demonstrated how design can be a powerful approach in social innovation, especially when it comes to systemic thinking, prototyping and visualising, some concerns have been raised regarding the limitations of applying design in this field.