Medea affiliated researchers write papers, articles, and books within the fields of interaction design, participatory design, media and communication studies, and more. Most articles are Open Access.

Featured image credit Flickr user davidd CC:BY.

Hillgren, Per-Anders, Anna Seravalli, and Mette Agger Eriksen. 2016. “Counter-hegemonic practices: Dynamic interplay between agonism, commoning and strategic design.” Strategic Design Research Journal, 9(2), 89–99.

Living Archives. 2015. The Politics, Practices and Poetics of Openness. Malmö University.

Emilson, Anders. 2015. “Design in the space between stories: Design for Social Innovation and Sustainability—From responding to societal challenges to preparing for societal collapse.” PhD diss., Malmö University.

Designing Classical Music Experiences. 2014. How the Lion Learned to Moonwalk and Other Stories on How to Design for Classical Music Experiences. Malmö University.

Ehn, Pelle, Elisabet M. Nilsson, and Richard Topgaard (eds.). 2014. Making Futures: Marginal Notes on Innovation, Design, and Democracy. MIT Press.

Seravalli, Anna. 2014. “Making Commons: Attempts at Composing Prospects in the Opening of Production.” PhD diss., Malmö University.

Björgvinsson, Erling. 2014. Shadow Play: Children Co-Create the Scenography for Peter and the Wolf and The Carnival of the Animals. Medea, Malmö University.

Ginslov, Jeannette, Susan Kozel, Camilla Ryd, Jacek Smolicki, and Daniel Spikol. 2014. Using Augmented Reality, Artistic Research, and Mobile Phones to Explore Practice-based Learning. Paper presented at Ideas in Mobile Learning, Bristol.

Hobye, Mads. 2014. “Designing For Homo Explorens: Open Social Play in Performative Frames.” PhD diss., Malmö University.

Löwgren, Jonas, and Bo Reimer. 2013. Collaborative Media: Production, Consumption, and Design Interventions. Cambridge, Mass.: MIT Press.

Hillgren, Per-Anders. 2013. “Participatory design for social and public innovation: Living Labs as spaces for agonistic experiments and friendly hacking”. In Public and collaborative: Exploring the intersection of design, social innovation and public policy, edited by Ezio Manzini and Eduardo Staszowski, 75-88. DESIS Network.

Hillgren, Per-Anders, Per Linde, and Bo Peterson. 2013. Matryoshka dolls and boundary infrastructuring: navigating among innovation policies and practices. PIN-C, The 3rd Participatory Innovation Conference 2013 – Lahti, Finland on 18-20 June 2013.

Hobye, Mads, Jonas Löwgren, and Nicolas Padfield. 2013. “Designing social play through interpersonal touch: an annotated portfolio”. Paper presented at the Nordic Design Research Conference, Copenhagen/Malmö, June 9-12.

Seravalli, Anna. 2013. “Can design go beyond critique? (Trying to compose together in opening production)”. Paper presented at the Nordic Design Research Conference, Copenhagen/Malmö, June 9-12.

Löwgren, Jonas, and Bo Reimer. 2013. “The Computer is a Medium, Not a Tool: Collaborative Media Challenging Interaction Design”. Challenges 4, no. 1: 86-102. doi:10.3390/challe4010086.

Seravalli, Anna. 2013. Prototyping for opening production: from designing for to designing in the making together. Presented at Crafting the Future, 10th European Academy of Design Conference, April 17-19, 2013, Gothenburg, Sweden.

Cuartielles, David & Andreas Göransson. 2013. Professional Android Open Accessory Programming with Arduino. Indianapolis, Indiana: Wiley.

Björgvinsson, Erling, Anders Bräck, Per Engström, Jennie Järvå, och Christel Lundberg. 2012. Digital publicering av kulturtidskrifter: slutrapport till Kulturrådet. Malmö: Medea Collaborative Media Initiative.

Höök, K. and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Transactions on Computer-Human Interaction. 19, 3, Article 23 (October 2012), 18 pages.

Bannon, Liam J. and Pelle Ehn. 2012. Design: Design Matters in Participatory Design. In Simonsen, J. and Robertsen T. (eds.) Routledge International Handbook of Participatory Design. New York, NY.: Routledge, pp 37-63.

Kozel, Susan. 2012. Sinews of ubiquity: A corporeal ethics for ubiquitous computing. In Ekman, U. (ed.) Throughout: Art and culture emerging with ubiquitous computing. Cambridge, Mass.: MIT Press, pp. 337-351.

Ehn, Pelle. 2012. Utopian Things. In Gunn, W. and Donovan, J. (eds.) Design and Anthropology. Farham, England. Ashgate Publishing Company. pp. 233-242.

Björgvinsson, E; Ehn, P; Hillgren, P-A. 2012. Design Things and Design Thinking: Contemporary Participatory Design Challenges. In Design Issues 2012, 28:3, pp. 101-116. doi: 10.1162/DESI_a_00165

Kozel, Susan. 2012. AffeXity: Performing Affect with Augmented Reality. The Fibreculture Journal, issue 21, exploring affective interactions.

Gustafsson Friberger M., & J. Togelius. 2012. Generating Interesting Monopoly Boards from Open Data. In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2012.

Topgaard, Richard, and Elisabet M. Nilsson (eds.). 2012. Prototyping Futures: a publication exploring Medea’s research themes and challenges. Malmö: Medea Collaborative Media Initiative.

Seravalli, Anna. 2012. Infrastructuring for opening production, from participatory design to participatory making?. Proceedings of Participatory Design Conference (PDC), Roskilde, Denmark, August 2012.

Cuartielles, D., Göransson, A., Olsson, T., & Stenslie, S. 2012. Developing visual editors for high-resolution haptic patterns. Paper presented at the The Seventh International Workshop on Haptic and Audio Interaction Design, August 23-24 2012, Lund, Sweden. 42-44.

Cuartielles, D., Göransson, A., Olsson, T., & Stenslie, S. 2012. Mobile haptic technology development through artistic exploration. In C. Magnusson, D. Szymczak & S. Brewster (Eds.), Haptic and audio interaction design (pp. 31-40) Springer Berlin/Heidelberg. doi: 10.1007/978-3-642-32796-4_4

Carlsson, B; Jacobsson, A. 2012. Om säkerhet i digitala ekosystem. Lund: Studentlitteratur.

A. Telier. 2012. Drawing things together, Interactions 19(2): 34-37.

Ehn, Pelle, and Elisabet M. Nilsson, and Laura Watts (eds.). 2012. Challenging Innovation: Fanzine and Companion Guide. Malmö: Medea Collaborative Media Initiative.

Björgvinsson, E; Ehn, P & Hillgren, P-A. (2012). Agonistic participatory design: working with marginalised social movements. CoDesign: International Journal of CoCreation in Design and the Arts, 8:2-3, 127-144.

Høbye, M. (2012). Mediated Body: Designing for embodied experience. ACM Computers in Entertainment Video Article,, accessed May 7, 2012.

Seravalli, A. (2012). Building Fabriken, Design for Socially Shaped Innovation. Presented at Design Research Society International Conference Bangkok, 1-4, July 2012.

Löwgren, J., Reimer, B. (2012). Designing collaborative media: a challenge for CHI?. In Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI EA ’12). ACM, New York, NY, USA, 31-40.

Binder, T., Jacucci, G., De Michelis, G., Linde, P., Ehn, P., Wagner, I. (2012). What is the object of design?. In Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI EA ’12). ACM, New York, NY, USA, 21-30.

Hobye, M. (2012). Touchbox: Intriguing touch between strangers. In Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI EA ’12). ACM, New York, NY, USA, 1023-1026.

Kozel, S. (2012). Embodying the Sonic Invisible: Sketching a Corporeal Ontology of Musical Interaction, in Bodily Expression in Electronic Music: Perspectives on a Reclaimed Performativity, ed. Deniz Peters & Andreas Dorschel. London and New York: Routledge, pp. 61-70.

Nilsson, Elisabet M. (2011). The making of a maker-space for open innovation, knowledge sharing, and peer-to-peer learning. In Sonvilla-Weiss, S. & Owen, K. (Eds.) Future Learning Spaces: Designs on ELearning Conference Proceedings, pp 293-298, Aalto University, Helsinki, Finland.

Eriksson, E.; Ljungstrand, P; Lykke-Olesen, A; Cuartielles, D. (2011). Missing Link: Designing for Dependency. In Proceedings of the 4th Nordic Design Research Conferences, Making Design Matter, Helsinki, Finland, p. 206-209.

Björgvinsson, Erling; Høg Hansen, Anders. (2011). Mediating Memory: Strategies of interaction in public art and memorials. The Journal of Arts & Communities 3(1).

Høbye, M., & Löwgren, J. (2011). Touching a stranger: Designing for engaging experience in embodied interaction. International Journal of Design, 5(3), 31-48.

Hillgren, Per-Anders; Seravalli, Anna & Emilson, Anders. (2011). Prototyping and Infrastructuring in design for social innovation. Co-Design Vol. 7, Nos. 3–4, September–December 2011, 169–183.

Ehn, Pelle. (2011). “Design Things: Drawing Things Together and Making Things Public”, TECNOSCIENZA Italian Journal of Science & Technology Studies Volume 2(1) pp. 31-52.

Keinänen, Mia, Susan Kozel, Leena Rouhiainen, and Camille Baker. 2011. “Alone or Not”. Vague Terrain : Digital Art, Culture, Technology no. 22: Mobile Performance.

Seravalli, Anna. (2011). “Democratizing production: challenges in co-designing enabling platforms for social innovation”, The Tao of Sustainability, International Conference on Sustainable Design Strategies in a Globalization Context, Bejing China 27-29 October 2011.

Binder, Thomas, Giorgio De Michelis, Pelle Ehn, Giulio Jacucci, Per Linde, and Ina Wagner. 2011. “Design Things”. MIT Press. Series: Design Thinking, Design Theory.

Emilson, Anders; Hillgren, Per-Anders; Seravalli, Anna. (2011): “Dealing with Dilemmas: Participatory Approaches in Design for Social Innovation”, Swedish Design Research Journal no 1, 2011:23-29.

Ehn, Pelle och Anders Emilson, Per-Anders Hillgren & Anna Seravalli. (2011). “Inkubatorn finns därute!”. Rapport från en workshopserie där förutsättningarna för att etablera en inkubator för social innovation i Malmö undersökts. Malmö: Medea Collaborative Media Initiative.

Löwgren, Jonas. (2011): “The Need for Video in Scientific Communication”, Interactions xviii(1):22-25.

Kozel, S. (2010). Mobile social choreographies: Choreographic insight as a basis for artistic research into mobile technologies. International Journal of Performance Arts and Digital Media 6:2, pp. 137–148, doi: 10.1386/padm.6.2.137_1

Kozel, Susan. (2010): “Intuitive Improvisation: A Phenomenological Method for Dance Experimentation with Mobile Digital Media”, Studia UBB Philosophia issue 3, 2010:71-80.

Löwgren, J. (2010). Designing for collaborative crossmedia creation. In Drotner, K., Schrøder, K. (eds.) Digital content creation: Perceptions, practices & perspectives, pp. 15–35. New York: Peter Lang.

Bardzell, Jeffrey; Bolter, Jay; Löwgren, Jonas. (2010): “Interaction Criticism: Three Readings of an Interaction Design, and What They Get Us”, Interactions xvii(2):32-37.

Björgvinsson, Erling; Ehn, Pelle; Hillgren, Per-Anders. (2010). Participatory Design and ‘Democratizing Innovation’. Proceedings of Participatory Design Conference (PDC), Sydney, Australia, December 2010.

Linde, Per; Messeter, Jörn. (2010). Media Places – Digital Flows in Urban Modernity. Culture of Ubiquitous Information, research seminar Interweaving Technologies, Copenhagen, October 2010.

Emilson, Anders. (2010). Design för social innovation: ett nytt designforskningsområde. Kartläggning för Designfakulteten, KTH.

Kozel, S. (2010). The Virtual and the Physical: A Phenomenological Approach to Performance Research, in The Routledge Companion to Research in the Arts, eds. Michael Biggs and Henrik Karlsson. London and New York: Routledge, pp. 204-222.

Lindstedt, Inger; Löwgren, Jonas; Reimer, Bo and Topgaard, Richard (2009). Nonlinear News Production and Consumption: A Collaborative Approach. ACM Computers in Entertainment 7(3).

Binder, Thomas; Löwgren, Jonas; Malmborg, Lone (ed.) (2009). (Re)searching the Digital Bauhaus. London: Springer.

Löwgren, Jonas. (2009). Towards an articulation of interaction aesthetics. New Review of Hypermedia and Multimedia 15(2).

Björgvinsson, E. (2008). Open-ended participatory design as prototypical practice. Co-Design Vol. 4, Nos. 2, pp 85–99.

Ehn, Pelle. (2008). Participation in design things. Proceedings of Participatory Design Conference (PDC), Bloomington, Indiana, USA, 2008.