Medea Projects
AffeXity – Geospatial tagging using AR browser Argon
CHOREOGRAPHING AFFECT USING AUGMENTED REALITY ON MOBILE DEVICES
Browse for hidden choreographies in your city __ view layers of movement using the Argon Augmented Reality browser on your mobile phone __ contribute your own movement images to the growing collection of locative media choreographies. Playing on both ‘affect city’ and ‘a-fixity’, AffeXity is an interdisciplinary, collaborative, social choreography project drawing together dance, geo-spatially tagged visual imagery, and people using mobile-networked devices. Located in Medea’s wider research and production profile, this is a particularly material and performative example of the “Internet of Things.”
Contact: Susan Kozel, MEDEA
Keywords: affect, cities, dance video, mobile devices, Argon, geotagged social choreographies, augmented reality
Beyond the Book
LITERATURE IN THE NEW MEDIA LANDSCAPE
The aim of this project is to explore how book publishers in general, but with a focus on small and medium sized book publishers, can publish and market literature in the new media landscape. The aim is also to explore new narrative forms such as interactive mobile serial novels, location based narratives and mixed media storytelling.
Contact: Erling Björgvinsson, MEDEA
Keywords: design practices, participatory innovation, new media politics, new forms of expression, place and media, media structure transformations, mediated creative collaboration
Book on Collaborative Media – to be published 2013
INTERACTION DESIGN MEETS MEDIA STUDIES
The academic field of interaction design is only recently starting to address the fact that digital products these days are more media than tools. Similarly, the academic field of media studies is only recently starting to explore new positions where researchers may design rather than only observe, analyze and criticize. Medea and its ancestor – the School of Arts and Communication – at Malmö University have explored the research field at the intersection of interaction design and media studies for over ten years. This is going to be a book about what we have learnt so far.
Contact: Jonas Löwgren and Bo Reimer, Medea.
Keywords: collaborative media, interaction design, media and communication studies
Cross-media music service
EVENT-SPECIFIC PERSONALIZED CONCERT MEDIA
As concerts today have become increasingly important as a source of income for artists and labels and concert organizers, this project explores new forms of media production, services, and products in relation to live events. We work with local record companies and concert organizers, Malmö concert venues as well as various local bands and concert visitors.
Contact: Erling Björgvinsson, MEDEA
Keywords: music publishing, participatory innovation, new media politics, new forms of expression, place and media, media structure transformations, mediated creative collaboration
Emues: Crowdsourcing concerts
EMPOWERING FANS IN PLANNING LIVE CONCERTS
A platform to mediate collaboration between fans, venues and artists. The key idea is for fans to express interest in certain concerts based on artist and venue availability, to pledge intention to pay, and to engage other fans to join. Launched in early 2011.
Contact: Jonas Löwgren, Medea; Markus Wiklander, Emues Group
Keywords: media structure transformation, music industry, crowdfunding, events, concerts
Evolution M: Strukturfondsmedel till förinkubator
Genom att skapa en förinkubator inom digitala medier är målet i förlängningen att stärka nyföretagande och bärare av idéer så att dessa idéer kan kommersialiseras och nå ut på marknaden. Tillväxtverket har meddelat att man beviljar 1,6 miljoner kronor i strukturfondsmedel till en förstudie. Projektet drivs av Medea på Malmö högskola tillsammans med Media Evolution.
Kontaktpersoner: Karin Johansson Mex, föreståndare på Medea; Christer Månsson, VD för Media Evolution
Granny’s Dancing on the Table
COLLABORATIVE TRANSMEDIA STORYTELLING THROUGH FILM AND GAMING
Granny’s Dancing on the Table is a transmedia production that includes an on- and offline storyworld with strong gaming elements. Participants will contribute to the production of the movie, both creatively and practically. This project won the ARTE Pixel Pitch Prize 2010.
Contact: Erling Björgvinsson or Richard Topgaard, Medea; Helene Granqvist, Good World AB.
Keywords: transmedia, alternative currencies, collaborative film production, gaming
Internet of Things 3.0: Medea och Mobile Heights får Vinnovastöd
VINNOVA har beviljat 750 000 kronor till projektet Internet of Things 3.0, för idéutveckling och konstellationsbyggande, med möjlighet till utökat stöd 2012. Projektet är ett samarbete mellan parterna i forskningscentret NMSA inom Mobile Heights, som Medea på Malmö högskola har värdskapet för.
Kontaktperson: Karin Johansson-Mex, Medea.
Journal of X and Z
RE-DESIGNING SCHOLARLY COMMUNICATION AND ACADEMIC PUBLISHING
The objective of this project is to investigate how the processes and practices of scholarly communication and academic publishing can be re-designed to be more transparent, more participatory and more experimental, this without getting rid of established quality mechanisms. The objective is also to construct a framework and a design process for how to develop an “alternative” academic journal.
Contact: Richard Topgaard, MEDEA
Keywords: open-access publishing, quality assurance mechanisms, media structure transformations, scholarly communication, academic publishing,
Living Lab Fabriken
LAB SPACE FOR EXPERIMENTING WITH AND PROTOTYPING NEW IDEAS, PRODUCTS AND SERVICES
Living Lab Fabriken is an open lab space located at STPLN in Västra Hamnen, Malmö. Users (citizens, researchers, companies, public institutions, NGO’s etc.) that enter the lab get access to tools, new technologies, knowledge and skills in order to experiment with, and prototype ideas, products and services. In return the users provide input to the lab by sharing their ideas, knowledge, skills, and experiences.
Contact: Måns Adler, Anna Seravalli, David Cuartielles, and Elisabet M. Nilsson, or Caroline Lundholm at STPLN.
Keywords: fabrication lab, open innovation, open source, prototyping, sustainability
Living Lab the Neighbourhood
COLLABORATIVE NEIGHBOURHOOD PRACTICES
The Neighbourhood aims at creating a co-production and innovation environment for collaborative services and social innovation anchored in a geographic environment in Malmö that today seldom is associated with social and economic growth. The lab is searching for innovation resources and building up a network of stakeholders and potential innovators in Rosengård and Fosie, two of Malmö’s multi-cultural districts, and connecting them to business and university partners.
Contact: Per-Anders Hillgren, MEDEA
Keywords: social innovation, service design, empowerment
Living Lab the Stage
COLLABORATIVE CULTURAL PRODUCTION
This lab focuses on new ways to produce, promote, distribute and finance cultural productions as well as on ways to engage audiences in participating in professional creative processes. A particular emphasis is put on questions related to how place and time-specific media can enhance both events and more persistent media objects such as books, music albums, art works etc.
Contact: Erling Björgvinsson, MEDEA
Keywords: collaborative media, cultural production, media structure transformation
Making Futures: Marginal Notes on Innovation, Design and Democracy
ALTERNATIVE STORIES OF FUTURE-MAKING
Making Futures is a book that is in the making; a collected edition of stories written by people that for many years have been working with and thinking about innovation, design and democracy. By sharing alternative stories about what design and innovation can be, we hope to provide a richer, and more profound image of what innovation constitute which in the longer run may contribute to a more sustainable future-making. We will present the latest research findings in the areas of innovation practices, participatory design and living labs methodologies, based on empirical examples and practice-based research conducted in a Scandinavian context.
Contact: Pelle Ehn, Elisabet M Nilsson and Richard Topgaard, all Medea.
Keywords: design, innovation, new publics, participatory design, living labs
Media Places
MOBILE AND PLACE-SPECIFIC MEDIA
Even if we have seen an increasing interest in development of location-based services, traditionally research within mobile ICT has been dominated by a focus on global nets of information and media channels. We believe it is necessary to go beyond the anywhere-anytime ideal of mobile and digital media, in order to produce new knowledge on practices of mediated communication in public and semi-public spaces and on ways to transform it through place-specific media services.
Contact: Per Linde, MEDEA
Keywords: place-specific media, place-centric media, location-based services
Mediated Body
DESIGNING SOCIAL AND PLAYFUL EMBODIED INTERACTION
Mediated Body is a physical suit that facilitates social play between a performer and a participant. When they touch each other’s bare skin, they both hear a complex sound pattern. This project is one of Mads Høbye’s PhD experiments.
Contact: Mads Høbye, PhD Student, MEDEA
Keywords: embodied interaction, interaction design.
News Media Concept Lab
NEWS MEDIA VS THE NEW MEDIA
Based on our previous work on broadcast television and news media, Medea researchers explore together with dominant regional news-media actor Sydsvenskan the possibilities for attractive and financially viable news-media products and services in the collaborative mediascape.
Contact: Jonas Löwgren, MEDEA; Jonas Gruvö, Sydsvenskan
Keywords: media structure transformation, news media
Periphèria: “Smart” cities working together
FUTURE INTERNET PLATFORMS AND SERVICES FOR THE PROMOTION OF SUSTAINABLE LIFESTYLES
The objective of Periphèria is to deploy convergent Future Internet (FI) platforms and services for the promotion of sustainable lifestyles in and across emergent networks of “smart” peripheral cities in Europe, dynamic realities with a specific vocation for green creativity.
Contact: Bo Peterson, MEDEA
Keywords: future internet, internet of things, sustainable lifestyle
Social Choreographies
ENHANCING THE EMBODIED QUALITY OF OUR MOBILE LIVES
Social Choreographies is a research initiative but is also a way of looking at the urban world: seeing how we already ‘dance’ with our technologies and how, if we feel like it, can enhance the embodied quality of our mobile lives. This project refigures existing social media (like twitter and facebook) and combines these with more customised applications in order to emphasise dance, intuition and corporeal expression in daily life and to produce participatory performances and installations.
Contact: Susan Kozel, MEDEA
Keywords: social media, mobile technology, twitter, social choreographies
Substrate
COLLABORATIVE PRODUCT INFORMATION
The technical information industry is more or less trapped in a traditional media structure, with technical writers and information architects producing static material that users are expected to consume. The problem is that today’s users are increasingly savvy with the “new media”, look for the information they need on the Internet and happily share their own expertise. MEDEA is working with leading information-logistics company Sigma Kudos in reinventing the media structures of technical information.
Contact: Jonas Löwgren, MEDEA; Niklas Malmros, Sigma Kudos
Keywords: media structure transformation, technical information, product information
The Right to Your Voice: New Musical Instruments, Environments and Creativity
NEW MUSICAL ENVIRONMENTS, INSTRUMENTS AND PEDAGOGIC MODELS FOR MUSIC CREATION
This pilot project, a sub-project within Rösträtt, explores new interactive instruments and environments and pedagogical models for singing and creating music in pre-schools. Field studies and three workshops will be carried out during the fall of 2011 with the aim of identifying and trying out design possibilities that can be worked on in a longer project.
Contact: Erling Björgvinsson, MEDEA
Keywords: democracy, mobile technology, musical instruments







