Kollektivtrafik och andra gemensamma transportlösningar blir allt viktigare för att uppnå klimatmålen och för att klara av transportbehoven i våra allt mer förtätade städer. Medea, Malmö högskola, har av Vinnova beviljats medel för att utveckla och genomföra en innovationstävling som fokuserar just på olika typer av kollektiva trafiklösningar. Tävlingen genomförs under 2014 och utvecklas i […]
The Substrate project is based on the premise that collaborative media challenge the practices of technical information. But how do professionals view this challenge? Technical writer Björn Lindh devoted his graduation project in the interaction design master’s program, Malmö University, to this question. Lindh performed in-depth studies through interviews with professional technical writers and frequent contributors to online support fora, as well as a content analysis on an online support forum.
On September 5, Medea screened the documentary Hello World! Processing as part of The Nordic Creative Commons Film Festival – a crowdsourced festival where members of the audience become the hosts. Text: Erling Björgvinsson & Richard Topgaard We’re very excited about being part of this grassroots film festival, this because we know it would probably not have existed […]
Welcome to the 90-percent seminar of interaction design PhD student Mads Høbye whose work deals with the concept of Designing for Homo Explorens. The seminar takes place in the Medea studio on Thursday, August 22. Manifesto: Consider humans as explorers of social interaction situated in complex environments. Environments where many agendas and relationships intertwine. Thus people become agents in a new interaction space which is created by distorting predictable structures.
We present five design cases as an annotated portfolio, exploring ways to design for intimate, interpersonal touch and social intimacy in interaction design. Five key qualities are elicited from the cases, including novel connotations sparking curiosity; providing an excuse to interact; unfolding internal complexity; social ambiguity; norm-bending intimacy. The work highlights novel interaction design approaches fostering social play, turning participants into performers of their own narratives.
This Nordes 2013 paper by Anna Seravalli aims at contributing to the emerging field of design for social innovation by discussing the insights from the author’s long-term involvement as a design researcher in a social innovation project. In order to discuss this experience a particular perspective is introduced as an attempt of design to go beyond critique, and, specifically, of “composing together”. In this understanding, design for social innovation can be considered as a collective effort towards the construction and exploration of alternative ways of living and working.
During the past decade, design has been recognised as a powerful innovation driver and has proven to be useful when approaching complex societal challenges. This Forum for Social Innovation panel brought together researchers with extensive experience in participatory design and social innovation to discuss how design labs can contribute to societal development. People from all […]
A commons represents a model of social ownership and management. It is a way of owning and managing resources that is neither public nor private, but rather is based on the direct involvement of people in owning and managing a specific resource. Medea’s PhD candidate Anna Seravalli reports from the Economics and the Commons conference in Berlin.
Students in the master’s course Interaction Technologies borrowed Medea’s Connectivity Lab to develop prototypes. The video embedded below (or here on YouTube) shows four gadgets developed by the students: a Kinect controlled Lego robot, a position aware temperature sensor, an Android-Arduino controlled LED cube, and a Morse code glove. The video is shot and edited […]
Collaborative media entail an emerging set of digitally mediated practices, characterized by collaborative communicative action within organically developing, cross-medial infrastructures. We argue that computers are increasingly turning from tools into (collaborative) media in everyday use, and that this shift poses a significant challenge to the discipline of interaction design. Particularly prominent aspects of the challenge include the way design processes are conceptualized and structured, and the way in which communicative perspectives take precedence over instrumental ones.