Interaction Criticism: Three Readings of an Interaction Design, and What They Get Us

Open Access: http://muep.mah.se/handle/2043/11446

Bardzell, Jeffrey; Bolter, Jay; Löwgren, Jonas. (2010): “Interaction Criticism: Three Readings of an Interaction Design, and What They Get Us”, Interactions xvii(2):32-37.

EXCERPT – Criticism is an integral part of the ongoing knowledge construction that is embraced in the more mature design disciplines — architecture, industrial design — and in the arts. Critics interpret, contextualize, interrelate, abstract, and question the artifacts of design to clarify opportunities for designs to improve everyday life and to explore the ways in which designs deliver on this promise.

Participatory Design and ‘Democratizing Innovation’

[PUBLICATION] Participatory design has become increasingly engaged in public spheres and everyday life and is no longer solely concerned with the workplace. This is not only a shift from work oriented productive activities to leisure and pleasurable engagements, but also

Nonlinear News Production and Consumption: A Collaborative Approach

Open Access: http://muep.mah.se/handle/2043/9503

Lindstedt, Inger; Löwgren, Jonas; Reimer, Bo and Topgaard, Richard (2009). Nonlinear News Production and Consumption: A Collaborative Approach, ACM Computers in Entertainment 7(3).

ABSTRACT – People depend on news to make sense of happenings in the world, but current digital news products do not live up to their potential in this regard. Interactivity in relation to news is often seen as a way to give the consumer control over when to consume something and on which platform. Less attention has been placed on what should be consumed and how.

Re-searching the Digital Bauhaus

No preview of this book is available but you can find it on Google Books, Amazon and Bokus.

Item record on MUEP: http://muep.mah.se/handle/2043/7202

Binder, Thomas; Löwgren, Jonas; Malmborg, Lone (ed.) (2009): (Re)searching the Digital Bauhaus. London: Springer.

SUMMARY – Interaction design entered the scene of design as computer scientists and engineers realized that technology is a design material rather than a neutral set of tools and machinery supporting life at work or at home. Since then, interaction designers have been actively involved in exploring new design concepts for anything from interactive websites to intelligent everyday spaces.

Media Places – Digital Flows in Urban Modernity

Open Access: PDF

Linde, Per, and Jörn Messeter. 2010. Media Places – Digital Flows in Urban Modernity. Culture of Ubiquitous Information, research seminar Interweaving Technologies, Copenhagen, October 2010.

INTRODUCTION – Even if we have seen an increasing interest in development of location-based services, traditionally research within mobile ICT has been dominated by a focus on global nets of information and media channels. We believe it is necessary to go beyond the anywhere-anytime ideal of mobile and digital media, in order to produce new knowledge on practices of mediated communication in public and semi-public spaces and on ways to transform it through place-specific media services. This is what we are trying to do in the Media Places project.

Kartläggning av design för social innovation

Open Access: PDF

Emilson, Anders. (2010). Design för social innovation: ett nytt designforskningsområde. Kartläggning för Designfakulteten, KTH.

INTRODUCTION – Design för social innovation är ett nytt designforskningsområde som håller på att växa fram internationellt. Design förknippas mest med teknisk innovation och utveckling av nya produkter. När det talas om innovation syftas det oftast också på teknisk eller medicinsk innovation vilka ansetts vara viktiga för samhällsutveckling och ekonomisk tillväxt. Men idag anser dock allt fler att det även behövs social innovation för att lösa många av samtidens komplexa problem med till exempel kroniska sjukdomar, klimat- och finanskris.

The Virtual and the Physical: A Phenomenological Approach to Performance Research

[PUBLICATION] The Routledge Companion to Research in the Arts is a major collection of new writings on research in the creative and performing arts by leading authorities from around the world. It provides theoretical and practical approaches to identifying, structuring and resolving some of the key issues in the debate about the nature of research in the arts which have surfaced during the establishment of this subject over the last decade.

Participation in Design Things

Open Access: http://muep.mah.se/handle/2043/7196

Ehn, Pelle. (2008). Participation in design things. Proceedings of Participatory Design Conference (PDC), Bloomington, Indiana, USA, 2008.

ABSTRACT – This paper discusses the design of things. This is done in an attempt to conceptually explore some of the political and practical challenges to participatory design today. Which things, and which participants? The perspective is strategic and conceptual. Two approaches are in focus, participatory design (designing for use before use) and meta-design (designing for design after design). With this framing the challenge for professional design to participate in public controversial things is considered.

Toward an articulation of interaction aesthetics

[PUBLICATION] Aesthetics in interaction design are too often equated with static appearance, i.e., how the screens and devices look. This article is an attempt to develop concepts more appropriate for talking about how the interaction feels over time. I use interaction criticism as a “method” to formulate pliability, rhythm, dramaturgical structure and fluency as four aesthetic interaction qualities.