“Collaborative Media” book release at Media Evolution

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View the book!

On Jan 21, Jonas Löwgren and Bo Reimer will discuss their recently published book Collaborative Media: Production, Consumption, and Design Interventions (MIT Press). The book tells us about media usage in a collaborative process, how we should act and think while both consuming and producing media content.

Jonas and Bo has done a lot of research around Collaborative Media in our work- and personal life. During the talk, we have a look at the opportunities for digital development and how we embrace this in the best way possible. The lecture will be held in English.

The talk is at Media Evolution, Malmö, and you need to sign up – see details

Read more about the book.

How do you design sustainable cultural commons?

Woman and microphone – Copyright Flickr User Fora do Eixo CC:BY-SA

Malmö University researcher Erling Björgvinsson went to Aalto University, Finland, to take part in a seminar on issues of commons. The title of the seminar is “Infrastructuring the Commons?”. Björgvinsson and Sanna Marttila hosted the session Cultural Commons.

“In this Cultural Commons session we ask: What are the emerging design practices and tools to collaboratively design sustainable cultural commons? How to facilitate the growth of emerging public knowledge resources? How the digital networks and cultural resources can be transferred for the public good? What perspectives and actions of infrastucturing and commoning can bring to the discussion on Cultural Commons? What are the current and emerging threats of Cultural Commons?”

Questions of Commons and Inclusion – conference report

A commons represents a model of social ownership and management. It is a way of owning and managing resources that is neither public nor private, but rather is based on the direct involvement of people in owning and managing a specific resource. Medea’s PhD candidate Anna Seravalli reports from the Economics and the Commons conference in Berlin.

Arduino FAQ – With David Cuartielles

Arduino is an electronics prototyping platform that is used, by many, as a way to learn about digital electronics. One of the key aspects of this technology is that, from the beginning, it was designed having the users in mind. It was made thinking that students would either buy a board or build their own, and that the system would offer a software abstraction good enough to enable them to quickly learn about embedded programming.