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Mads Høbye

Mads Høbye

PhD student in interaction design and co-founder of illutron collaborative interactive art studio. Focuses on how digital material can be used for exploring social transformative play situated in the context of everyday life. Has done multiple big scale installations and working prototypes which he uses as a basis for his PhD.

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Mobile: +45 26 22 34 08

E-mail: mads.hobye@mah.se

Sketchbook: hobye.dk

Posts by Mads

Better ways to debug the internals of the Arduino board

As a side project during my residency at Instructables, I decided to improve on the debugging capabilities of the Arduino platform. This was in line with working with internal complexity which can be hard to comprehend as the code grows. The program enables you to visualize realtime data on the Ardu [...]

Making Noise Machines: Non-trivial Internal Complexity as Facilitator for Curiosity

As a part of being an artist-in-residence at Instructables, I took it upon myself to build of couple of noise machines / music boxes. My interest was in designing objects that would enable people to explore the world of sound synthesis and for me to get a better understanding of how the different in [...]

Artist-in-residence at Instructables: a field report by Mads Hobye

Medea PhD candidate Mads Hobye was granted an artist-in-residence at Instructables for September 2012. Instructables is a web-based documentation platform where passionate people share projects they do, and how to do them. Because of the creative nature of the website, Instructables also have lab fa [...]

DIY: Use Any Surface as a Touch Interface

Wouldn’t it be useful to be able to turn any surface, liquid or solid, into a touch interface? With a recently published Instructable, you can learn how to use an Arduino board to detect – for example – a single touch, multiple fingers and a grasp on almost any surface. Meet Touchà [...]

Touching a Stranger: Designing for Engaging Experience in Embodied Interaction

Download this article in PDF or view in HTML. Høbye, M., & Löwgren, J. (2011). Touching a stranger: Designing for engaging experience in embodied interaction. International Journal of Design, 5(3), 31-48. ABSTRACT – We present Mediated Body, an exploration into designing for engaging ex [...]

Field Report from Burning Man

I went to burning man in 2010 with the Mediated Body suit project and as an assistant to Interpretive Arsons interactive installation SyzyGryd. The art festival Burning Man started as an annual bonfire ritual on the beach of San Francisco in 1986, and moved to the Nevada desert in 1990 in order to c [...]

First experiment with collaborative drawing app…

First reflections on collaborative painting:SetupAt christmas lunch at Medea we tested the first prototype of the collaborative iPhone app. We had 3 iPhone running all sharing the same canvas to paint on. People immediately caught attention to it and started to play with it. First getting an underst [...]

Developing for the iPhone

Got the first application up and running on the phone.. It is based on openFrameWorks and the ofxIphone addon. Works well when you have all the libraries compiled right. I used a custom version of OpenFrameWorks. This verion compiles out of the box on the mac platform.First drawing app on the phone: [...]

First iPhone experience…

A summary of my experience with the iPhone. Since I have not used it before I have the chance to explore it with fresh eyes when it is a quite mature technology.Observations:Signed in with multiple services from the beginning (skype, dropbox, gmail, google cal, google contacts, facebook)Hard to figu [...]