Exploring, sketching and other designerly ways of working (keynote from Interaction ´12)


What is a “designerly way of working”? In this keynote from the Interaction 2012 conference in Dublin, interaction design professor Jonas Löwgren talks about his view of what the core elements of design are.

In the talk, Löwgren examines Exploration, Sketching and other designerly ways of working in interaction design practice, and illustrate them by means of examples and assess them in relation to professional standards. View the video embedded below or here on Vimeo.

Keynote – Jonas Löwgren: Exploring, Sketching and other Designerly Ways of Working from Interaction Design Association on Vimeo.

What is a “designerly way of working”? In Löwgren’s view, the core elements of design are to investigate possible futures, to address all aspects of quality in parallel (think aesthetics and utility), to grow an understanding of the “problem” by developing attempts to “solve” it, and to think through sketching and other tangible forms of representation.

Exploring and Sketching
In interaction design practice, he finds that a designerly stance based on the elements outlined above most often manifests itself in Exploring and Sketching.

Exploring as in assuming that there is a wide space of possible designs ahead of us, and we need to learn about its topology to know where the most promising directions are. Moreover, we can involve users in exploring the possibilities together, rather than merely asking them about the point in the space they currently inhabit.

The main vehicle for exploration is Sketching, where possible designs are materialized in ways that are specific enough to assess their qualities, yet lightweight enough to be disposable. Sketching interaction design comes with a set of particular challenges, since the essence of the sketched idea is nearly always in its temporal properties — how the interaction unfolds over time.

In this talk, Löwgren examines Exploration, Sketching and other designerly ways of working in interaction design practice, and illustrate them by means of examples and assess them in relation to professional standards.

More presentations from IxD12 can be found by browsing the IxD12 tag on Vimeo.

You should also read the article Designerly ways of working in UX – If IBM and Apple had a baby today, it would be called UX, written by Löwgren and published in Johnny Holland.

Recent publications by Löwgren
- Designing Collaborative Media: A Challenge for CHI?
- Touching a Stranger: Designing for Engaging Experience in Embodied Interaction