Malmö: Where Media-Based Social Interaction Occurs

Periphèria is an EU funded innovation project where researchers and citizens from five European “smart” cities work together to promote sustainable lifestyles. By using Internet platforms and services, such as sensor networks, real-time 3D and mobile location-based services, the project’s objective is to deploy an Open Service Convergence Platform with the aim to create an “Internet by and for the People”.

To reach this objective, five archetypical “arenas” that will serve as innovation playgrounds have been defined. These arenas are specific urban settings with defined social features and infrastructure requirements.

The five “smart” cities

In Malmö, we will work with the idea of the Smart Neighbourhood with the tagline “where media-based social interaction occurs”. In Germany, Bremen will be the site for the Smart Street, “where new transportation behaviours develop”. In Greece, Athens’ Smart Square will be the site for “where civic decisions are taken”. The Smart Museum and Park is in Genoa, Italy, and this is “where natural and cultural heritage feed learning”. Finally, the Smart City Hall in Palmela, Portugal is “where mobile e-government services are delivered”.

Taking the lab to the real world

Periphèria will take a Living Lab approach of taking the R&D out of the laboratory and into the real world. There will also be a a balanced mix of technological and social innovation.

Future Internet platforms

At the core of Periphèria is the belief that convergence of Future Internet platforms primarily occurs through social interaction in concrete situations, in an “Internet by and for the People” which is a discovery-driven rather than functionalities-driven centripetal aggregation of the main Future Internet paradigms:

• The Internet of Things (IoT) as the ambient mobile-enabled infrastructure of sensors and connectivity that are fully networked and context-aware.
• The Internet of Services (IoS) as the service-oriented environments that finally break away from functional logics approach to embrace a participatory, smart gaming and simulation approach to service discovery and provision.
• The Internet of People (IoP), as the emergent social architectures of relations, transactions and learning, using semantics of time and place as well as semantics of inter-personal situations.

The pilot setting for the experimentation in Periphèria is the Living lab “Neighbourhood” in the multi ethnic suburbs of Rosengård and Fosie, but with strong links to the labs in Möllevången (Living Lab the Stage) and western harbour (Living Lab the Factory).

Examples of experimentation are related to a co-housing cooperative that want to go sustainable (2000 inhabitants), new technologies for user participation in urban planning in the area, place centric games for youngsters to explore and develop the neighbourhood, NGOs developing new collaborative services, etc. Relevant questions for IOT privacy and security include: individual and family on-off liberty, user control, criteria for trust and acceptance.

Download the Periphèria fact sheet (PDF).

Image credit: Tessan Lücke CC:BY-NC-SA