Media Places

MOBILE AND PLACE-SPECIFIC MEDIA

Even if we have seen an increasing interest in development of location-based services, traditionally research within mobile ICT has been dominated by a focus on global nets of information and media channels. We believe it is necessary to go beyond the anywhere-anytime ideal of mobile and digital media, in order to produce new knowledge on practices of mediated communication in public and semi-public spaces and on ways to transform it through place-specific media services.

The themes in this project is now being explored in the Periphèria project.

Contact: Per Linde

Keywords: place-specific media, place-centric media, location-based services

Permanent project URL: http://www.mah.se/Forskning/Sok-pagaende-forskning/Media-Places/

Project description

Even if we have seen an increasing interest in development of location-based services, traditionally research within mobile ICT has been dominated by a focus on global nets of information and media channels. We believe it is necessary to go beyond the anywhere-anytime ideal of mobile and digital media, in order to produce new knowledge on practices of mediated communication in public and semi-public spaces and on ways to transform it through place-specific media services. This is what we are trying to do in the Media Places project.

Wireless and mobile technology can be a way of temporarily appropriating places within the city space for a variety of different groups, at times questioning hierarchical structures of ownership of public spaces. Shared design spaces are needed for envisioning and negotiating a more fluent ownership of these hybrid spaces, bringing forth the fundamental question of how meaning can emerge in the interplay between people, artifacts and place.

The goal of the Media Places project is to explore and develop concrete examples of such place-centric interactions, mediated through mobile technologies. In addition the ambition is to contribute to knowledge on participatory and design-oriented processes of user-driven innovation, where users take on the role as co-designers in real-world experiments.

Read the paper Media Places – Digital Flows in Urban Modernity.